Dev Update #7 – Exploring the virtual

Hi Folks, In this development update I thought I’d run through some of the things we’ve been doing and learning about with…

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Analogue Input Curves

We’ve created a very flexible input system for sphereFACE, which is designed to interoperate with any kind of controller (whether joystick, gamepad, etc) in a predictable and configurable way. The system allows us to set not just controller axes, but make use of analogue inputs as buttons (such as analogue