Working On A Game With A Goblin

I’m working on a new game about goblins and a lot of other stuff. It controls from a third person 3d perspective with pixel art. Aesthetic and mechanical inspirations include: Tom van den Boogaart Diaries of a Spaceport Janitor Mario 64 Zelda II Brutal Doom Tomb Raider Tenchu thecatamites classic theatrical animation and more.. And […]

Dev update #7 – Brightness in the darkness

Hi Folks, Its time again for a much needed update (thanks to all who reminded me, you know who you are!). We’re…

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Dev Update #7 – Exploring the virtual

Hi Folks, In this development update I thought I’d run through some of the things we’ve been doing and learning about with…

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Dev Update #5 – Unity 5, New team members and Xbox One

Hi Folks, Well it’s been quite some time since we updated you all on what’s been happening here at Desktop Daydreams HQ…

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Help The Corridor: On Behalf Of The Dead win the indiedb #ioty2014 Indie of the Year!

Hey Folks, That’s right! Can you believe the indieDB indie of the year awards are here again? If you can, please head…

The post Help The Corridor: On Behalf Of The Dead win the indiedb #ioty2014 Indie of the Year! appeared first on Desktop Daydreams Studios Ltd..

Mac Ports for Standard Bits, Shit Game

I’ve ported a couple of my games to the Mac. They’ve previously been available for Windows only. As always, you can find these along with several other of our other free games at the Doomlaser Itch.io. Standard Bits Download for Mac or Download for Windows Your character is a single pixel who roams an interconnected […]