Working On A Game With A Goblin

I’m working on a new game about goblins and a lot of other stuff. It controls from a third person 3d perspective with pixel art. Aesthetic and mechanical inspirations include: Tom van den Boogaart Diaries of a Spaceport Janitor Mario 64 Zelda II Brutal Doom Tomb Raider Tenchu thecatamites classic theatrical animation and more.. And […]

Mac Ports for Standard Bits, Shit Game

I’ve ported a couple of my games to the Mac. They’ve previously been available for Windows only. As always, you can find these along with several other of our other free games at the Doomlaser Itch.io. Standard Bits Download for Mac or Download for Windows Your character is a single pixel who roams an interconnected […]

Game Videos

I thought I’d start the new year off with a few videos that feature some of our recent game work. First up is a video of someone playing Braindead. Next up is Hot Throttle. This is a funny story. Back in May, I was out in Williamsburg to show Hot Throttle at Babycastles. There happened […]

Our Sketchbook

Kevin and I are both proponents of the tradition of carrying around multiple sketchbooks and scraps of paper, to jot down ideas and inspirations for future review. Evoking an idea often requires a prompt commitment of ink to paper, or text to keyboard, or it can be lost into the noise of modern life. I’ve […]

Das Cube!

So I’ve just finished a little iPhone game with my friends Alec Holowka and Danny B. It’s a simple physics-based color smashing kind of thing, with lots of explosions. Get it in the App Store The Lowdown Way back when the App store first rolled around, Alec and I put together a game engine and […]

Hmm, Seems To Be Owl Season

Owl Country is a short game I worked on in collaboration with several TIGSource regulars. We hatched the idea for the project during GDC, wrote the bulk of it while we were there, and added the finishing touches in the weeks afterward. Download for Mac OS X or Download for Windows The premise is that […]