The concept of permadeath is a simple enough one in games where you play a single character that can actually die. But how can we, as game developers, extend that concept to game genres that don’t fit around the classic rogue template, such as strategy games, or arcade games? And
In terms of gameplay, we were inspired by a number of classics, but most specifically, our experiences with three games shaped AdvertCity the most:
1. Simcity 4
Whenever you have a game featuring a city as the primary gameplay element, there will always be comparisons to the SimCity series. But
This post goes into some detail about the media that inspired the look, content and gameplay of AdvertCity.
Films, Books & Anime
(It’s all about cyberpunk, of course)
We’re all big cyberpunk fans here at VoxelStorm, so there was no shortage of inspiration in terms of films and books. The
AdvertCity is VoxelStorm’s dystopian cyberpunk advertising tycoon game. That is, a business strategy game where you play as an advertising tycoon. You make money by selling advertising to people. Specifically, selling advertising to megacorporations. Megacorporations in a dark dystopian future cyberpunk city.
So, what was the motivation?
Partly, we wanted
Version numbers – what do they mean?
There are a number of standard version numbering schemes (such as Semantic Versioning) in widespread use, which can cause confusion as to what exactly each part of a version number means. Although semver is a nice scheme, especially for open source libraries that