Weekly Patch 14: Bullet Time

Patch 14 is here!Daily ClimbOnce a day, a difficult challenge is created by combining several rule bending modifiers. The same seed is utilized by everyone so the Daily Climb allows players to see how well they stack up with the same choices.This a wor…

Weekly Patch 13: Thinking Ahead

It’s a weekly patch!We’ve been working on a daily mode and the third character but there are still some fixes and goodies.Menu UpdatesThere were too many options in the main menu so we created sub-menus! These new sub-menus provide additional informati…

Weekly Patch 12: Lunar New Year

Another patch has arrived,We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.Also, we’re currently investigating save-related issues. If you are experiencing any save i…

Weekly Patch 11: A Library of Features

This week we’re introducing loads of new features!Hotfix (02/12/2018)Adding additional logging to better understand crashes.Updates to Korean localization.Minor update for Chinese (Simplified), German and Spanish.Run HistoryYou can now view your past r…

Weekly Patch 10: Quality of Life

Hey everyone,This week we have updates to the animations, art, and interface!AnimationsWe updated the animations for several monsters!!!!!??????Affected monsters include:Book of StabbingDarklingsFungi BeastsNemesisOrb WalkersShelled ParasiteSnake Plant…

Weekly Patch 9: Ascension

It’s patch day!We fixed the leaderboards, they upload again!Also, the leaderboards have been reset.We heard that some of our players wanted an additional challenge so we’ve devised an experimental game mode for you! For those just starting Slay the Spi…

Weekly Patch 8: Ooh Shiny!

A wild patch has appeared!This patch brings in a few big features. These features are in an early stage so please bear with us. Also, it’s a good time to give feedback! We like feedback!LeaderboardsLeaderboards are here! Compete with your friends in a …

Weekly Patch 6: We’re Back!

Hey, we hope everyone has had a good restful break. But it’s time to get back to work, and that means back to weekly patches!LocalizationThis weekly patch brings BETA-level localization for:Chinese (Traditional)FrenchGermanJapaneseRussianWe’re lacking …

Weekly Patch 5: Happy Holidays!

Hey everyone,Chinese (Simplified) Community TranslationIn today’s weekly patch, you will find a community translation for Chinese (Simplified). Keep in mind that there is differing render logic so you may experience some issues. Please let us know if y…