The independent video game is always ducking for cover. The Triple-A game buys up the land, cuts down the trees, puts up the condos. The independent video game scampers across a lawn, squeezes under a fence.
I think it works really well! It’s funny how an essay about another medium verbalizes my fuzzy thoughts about the indie game scene so neatly, although maybe it works better for creators of short-form games like Cactus, Nifflas, Rohrer, and Messhof, than with games like Bit Blot’s Aquaria.
I don’t know what Braid would be… maybe a novella?
Found via kottke.