Devblog 181

Lots of balance tweaks and fixes, stone spawn improvements, a look at vehicles, and more.[rust.facepunch.com]

  • Upgraded to Unity 2017.1.2
  • Added debug.log convar to toggle log output
  • Miner / Candle Hat provides protection
  • Caves have a good chance of spawning stone tools
  • Added toggled map grid coordinates (off by default)
  • Added Debris Field marker on map when heli/bradley is destroyed
  • Boonie/Bandana/Cap provides minimal protection instead of none
  • Miner hat has emissive blinding flare
  • Added radial map marker (mod support)
  • Pickaxe vm – Fixed hands intersecting when aim running
  • Fixed launchsite exploit allowing to hide in the wall
  • Big cleaver vm – Fixed hands intersecting when aim running
  • Satchel charge wm- Fixed wrong texture appearing when thrown
  • Satchel charge vm – Fixed arms clipping when thrown
  • Beancan grenade vm – Fixed arm clipping when thrown
  • Bone club vm – Fixed popping from throw cancel to idle
  • m249 vm – fixed arms clipping at max FOV
  • Fixed packet exploit to bring down servers
  • Fixed stone ore scarcity
  • Sawnoff shotgun vm – Fixed arm clipping at max FOV
  • Fixed indoor shadow issues introduced by viewmodel shadow chan
  • Fixed missing viewmodel shadow feet
  • Fixed node hotspots invisible during med-high fog
  • Fixed some water reflection artifacts
  • Fixed not being able to pick up items outside of any TC
  • Fixed Vending Machines not displaying if item for trade is a bluepri
  • Fixed Steam Inventory Items not unlocking their blueprint
  • Miner hat no longer emissive to other players when switched off
  • Fixed workbench status everywhere exploit
  • Fixed candle hat having a 30m light radius (!)
  • Fixed peacekeeper turrets not firing
  • vm hierarchy and folder structure
  • new vm arm mesh
  • All viewmodels set to use base mesh vessel, all anims contain ani
  • Bow vm – anim tweaks
  • Salvaged axe, hammer & icepick vm – Removed attack2 lerping bl
  • Water jug vm – removed static left hand in view when thrown at m
  • Sawnoff shotgun vm – Removed wobble at end of deploy anim
  • Ak47 vm – Updated base pose, transition additions
  • Increased speed of outro anim blend on ironsights
  • vSupply signal vm folder restructure
  • Only allow drinking when water has certain depth
  • Improved water intersection test performance
  • Added process memory usage to system info
  • Tweaked high external wall and gate deploy volumes
  • Reduced scrap tier of many decorative items
  • Can now pick up research / repair benches
  • Broken items now have a minimum recycle yield of 10%
  • Items now remove attachments/ammo when recycled
  • Sewing kit is made of less rope (less recycle yield)
  • Lantern and Tuna Can Lamp provide more light
  • Lantern costs 25 Metal Fragments (was 40)
  • Less fuel / hqm in caves
  • Small/Medium wooden signs default blueprints
  • Stone Spear default blueprint
  • Workbench radius tripled
  • Workbenches can be rotated with hammer
  • Radsuit leaks small amounts of radiation at NPP/LSR
  • Lowered HQM yield from heli/bradley gibs
  • Satchel has slightly less chance to be a dud
  • Flamethrower Requires Workbench Tier 2
  • Hoodie/Pants require 75 scrap to research ( Was 250 )
  • Snow Jacket/vagabond more common and much cheaper to make
  • Elite crate spawns half as much stuff
  • Elite crates spawn every 2 hours instead of 20 min at LSR
  • Bradley drops elite crate loot
  • Cluttery deployables drop as blueprints instead of full items
  • Bradley begins healing much slower
  • Bolt rifle vm – removed unused anims