Devblog 173


More small monuments and AI progress, recoil updates on more guns and some performance and spawn improvements. and more.[]

  • Updated EAC API & SDK
  • More garbage collection optimizations
  • Larger coastal player spawn areas
  • Better resource spawning
  • Fixed duplicate ore nodes around radtowns (requires two server restarts)
  • Reduced spawn density of wooden logs by around 30%
  • Added "authtimeout" server convar
  • Reduced distance fog density by at clear weather conditions by 25-50%
  • Removed "gc.interval" convar
  • Fixed material LOD pop-in on cliffs and rocks
  • Updated multiple item descriptions
  • Removed max draggable from items (except liquids)
  • Fixed show texel density exploit
  • Fixed fuzz in cloth shaders
  • Fixed OSX/GL gamma darkening bug
  • Terrain texture aliasing/shimmering when aniso=1
  • Bone armor requires Cloth instead of Rope
  • Plate armor protection increased
  • M92, AK47, P250 Aimcone reduced by 80%
  • M92, AK47, P250 Have learnable recoil patterns
  • Riot Helmet no longer requires Sewing kit
  • Removed Recoil Compensation for pattern weapons
  • Fixed player names not appearing on skulls
  • Added flare to Ceiling Light