Devblog 166

Major ore changes, item drop QOL fixes, better explosions, and more.[rust.facepunch.com]

  • Misc sound polish
  • Sound mix improvments
  • Updated to latest Facepunch.Steamworks
  • Debris and ragdolls no longer prevent picking up items behind them
  • Doubled dropped item base despawn time
  • Increased despawn time multipliers on rare items
  • Seeds despawn much faster
  • Burned meat despawns much faster
  • Dropped items have more friction
  • Optimized grass displacement refresh
  • Holding down LMB with hammer hits continuously
  • No longer have to press a belt hotkey twice to consume an item
  • Tweaked grenade physics (no sliding, less bounciness)
  • Tweaked grenade mass and throw velocity
  • Mining Quarry cost reduction
  • Resource nodes only drop ores specific to their type instead of a bit of everything
  • Increased despawn time on a number of items
  • Fixed rotation of grenade explosion
  • Fixed slight grass displacement choppiness
  • Fixed bootstrap not updating the loading screen text
  • Fixed wood world model collider rotation offset compared to visuals
  • Fixed rare false positive with server side weapon cooldown verification
  • Can no longer put items into loot containers
  • Storage containers drop their items in an item pouch when destroyed
  • Corpses drop their items in a backpack when destroyed
  • Item pouches and backpacks despawn as fast as the slowest despawning item they hold
  • Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)
  • Ore stage change sounds
  • Dropped items displace grass around them
  • Added new explosion effects across the board
  • Resource nodes have a ‘finishing bonus’ of about 20% of their total
  • Resource nodes have new state change effects