Entering the Home Stretch

We’ve been averaging about a blog post a month — not by design, it just works out that way — which means if we stick to that pace, then in just one more posting, the launch of the game will be imminent. Well, I think we will post a little …

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Workin’ on a new trailer.

This week we have been working on a new trailer that we hope to release before too long. It will not only show the game in a further state of visual development than the previous trailer (which is two and a half years old now — wow!), it’ll also show …

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Road to E3 – Day 1

Since we have only one week to get the entry area ready before E3 I was thinking it could be interesting to have a post at the end of each day to show how we are progressing. It will balance out the high programming post count we’ve had the past few days and …

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Island Snapshot: What-year-is-this Edition

E3 is happening in under two weeks, so what better thing to do than to completely destroy the part of the game everyone at E3 will play, and rebuild it from scratch in very limited time? This is of course a very crude mockup of what the new starting area …

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It’s been a while since we did an Island Snapshot

… so here one is.     Luis has been doing a lot of work lately on the mountain and especially the stuff at the top. Other folks have been doing a bunch of work on things that are not as obvious in this picture! Current puzzle count: 595

More Screenshots

It’s been a long time since the last posting! Time flies. Normally I would post an Island Snapshot, but the viewpoint we have been using for Island Snapshots is a little bit unfortunate lately, since the main thing taking up the view is the mountain, which is an area we …

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Island Snapshot

Once again, we have been mostly working on things you can’t see from this angle. The most-visible changes are probably the peninsula on the left in the foreground, which has undergone extensive work lately: It’s been revamped by Alex, who is new on the team, helping us with the huge …

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