Farewell Greenlight

Hi Folks, After seeing the news tweeted by @tha_rami a while back and after reading about the demise of Greenlight on various game…

The post Farewell Greenlight appeared first on Desktop Daydreams Studios Ltd..

Emoji Scream, first ever "scream-em up"

Our newest game is called “Emoji Scream” and it’s a side-scrolling shooting game in which you control a screaming emoji. The twist is, when you scream in real life, you make the in-game emoji do the screaming. The looks like “sound waves” which fire to…

Ittle Dew 2: Past, Present and Future

Hey! This is Joel again. As I write this, all the work on Ittle Dew 2 is done, and I’m patiently waiting for the game to go through the proper channels to finally make its way into players’ hands on Steam, PS4 and Xbox One. While I wait, I’ve had a little time to reminisce […]

Creepy Castle: Looking Back!

Hey guys! Zach here again to discuss Creepy Castle. As I’m writing this, development is essentially all wrapped up, and I’ve found out that the game even has a tentative release date! Heck, by the time this gets posted, maybe it will even be out! At any rate, this seems like a good time to […]

Ittle Dew 2: Just for Laughs

Hey! Joel here again to talk a bit more about Ittle Dew 2. If it hasn’t been clear from my previous posts, and especially the last one about the whiteboard, there’s a big emphasis on humor in Ittle Dew 2 (and Ittle Dew 1…and most of our games, really). Honestly, we never even considered trying […]

Creepy Castle: A Little of This, A Little of That!

Hey guys! This Zach again to tell you a little more about Creepy Castle. I’ve already talked about the scenarios, the combat, the characters, the items, the retro style, and the customization, so what’s left to tell you about the game…? Well, I like to think that Creepy Castle stands on its own as a […]

Ittle Dew 2: The Whiteboard!

Hey! This is Joel from Ludosity again. In my last few posts I’ve talked about the various elements that make up Ittle Dew 2 – the the combat, the puzzles, the enemies, the overworld – but this this I wanted to let you in one of the tools we use to come up with all […]