Farewell Greenlight

Hi Folks, After seeing the news tweeted by @tha_rami a while back and after reading about the demise of Greenlight on various game…

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Dev update #7 – Brightness in the darkness

Hi Folks, Its time again for a much needed update (thanks to all who reminded me, you know who you are!). We’re…

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Entering the Home Stretch

We’ve been averaging about a blog post a month — not by design, it just works out that way — which means if we stick to that pace, then in just one more posting, the launch of the game will be imminent. Well, I think we will post a little …

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On Music, Sound Effects, Story

Music and Sound Effects Once in a while I get a question, from someone who really liked the music in Braid, what the soundtrack in The Witness is like. The answer to this question is that there isn’t one. There is (almost) no music in the game. This is not …

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Dev Update #7 – Exploring the virtual

Hi Folks, In this development update I thought I’d run through some of the things we’ve been doing and learning about with…

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Introducing the Neocore Account and Neocore Store

How’s it going, Fellow Hunters? We sure hope you’re enjoying The Incredible Adventures of Van Helsing: Final Cut. Since the release, we did some patching, and will continue to provide support and fixes, but there’s also something else to talk about if you haven’t noticed yet. Right here, on this very site, you may have […]

JAQK Rush soft launch coming soon!

  Just a quick update about the development progress. Single (or adventure) mode is almost complete. A couple of months are needed in order to test it, polish it and fine-tune the level difficulty. Fine-tuning the levels is not an easy job. We will try to find the right balance between difficulty and fun factor […]