We are proud to announce the Euro Truck Simulator 2: Italia map expansion. Our ETS2 map design team is working on it with maximum effort, and we are looking forward to bringing you our rendition of beautiful Italy with its rich history and modern indus…
Here is a mysterious video hinting at what some of our developers have been working on for the past six months. Our faithful fans will surely know very quickly what’s going on here! https://www.youtube.com/watch?v=LdXkngfzANA
Open Beta 1.28 for Euro Truck Simulator 2 is now ready for you to try!
This update will bring the highly desired functionality of double trailers into the game. For their initial introduction, we will make transportation jobs with double trailers only available in the countries of Scandinavia, where we know them to be legal. We will be looking into additional territories or stretches of the road around Europe where local regulations allow for them to be operated, to expand your transportation choices in the future. For those interested in the details, you should look here[ec.europa.eu] and here[ec.europa.eu]. Nonetheless, we are sure it will be amazing to drive doubles through narrow roads and steep hills of Scandinavia for now.
Another highly visible feature coming with 1.28 is the option to use alternate backgrounds for the game’s main menu.
New light flares have been a big change that was worthy of its own dedicated announcement and you can take a look at it here.
We’re looking forward to what modders have in store for our latest Open Beta, we’re sure it will be amazing as usual. One of the reasons for providing early access to our betas is to make sure that modders can test-drive their creations and adapt to any new stuff or technology changes before the final official update hits the servers.
- Background screen options
- Changed light flares on the player and AI vehicles
- Auxiliary brakes system support (engine brake and retarder in one control element)
- Fixed licence plate change in states/countries where no city formats exist
- Fixed brake vs parking brake behavior
- Fixed tire noise of silent tires
- Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
- Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.28 public beta. No password required.
During open betas, there is a dedicated beta site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also check our modding wiki too to get details pertaining to mods for the game.
Just as with the previous Open Beta releases – please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know on our forum[forum.scssoft.com], you can join the discussion here[forum.scssoft.com] and report bugs here[forum.scssoft.com]. We appreciate all your feedback immensely.
American Truck Simulator has an open beta too:
We are working hard on addressing the remaining known issues before we can start the Open Beta process for the next major updates for both Euro Truck Simulator 2 and American Truck Simulator. We thought that you may be interested in learning about one little visual improvement that we are planning to introduce as a part of the update…
We have never been quite happy with the way vehicle lights look, doing something about it was on our wishlist since the launch of Euro Truck Simulator 2. Our coders have actually improved the underlying system a while ago already, but finally, we have caught up with them and tweaked the “sprite” graphics, which in fact involved painstaking re-adjustment of a ton of various numerical constants that define light flare behavior.
The light flares in our games have always been growing too big at a short distance, masking out the entire headlight and any interesting shape and detail. Our goal for the change was to make sure that the lamp mask can be seen during both day and night without the excessive glare.
At longer distances, the new system adjusting the flare intensity still had to make sure that lights do not disappear. The eye is very good at catching the photons coming in even from a tiny source in the distance, and our system has to emulate it.
You can see the results of our effort on today’s comparative series of screenshots.
A lot of fans have reminded us that the release of the Heavy Cargo DLC packs for Euro Truck Simulator 2 and American Truck Simulator respectively would make a nice opportunity to introduce some new Steam Achievements for the games.
We decided to heed the advice and just added 5 new achievements for each game, slightly different so that owners of both games can have a somewhat different experience hunting them down.
Thanks to /u/rockandrole8 on Reddit’s /r/trucksim who made a nice comparison of the two sets of achievements!
The Steam sale continues and our games are on sale. Get some DLCs and surprise your friends!
We are proud to announce our partnership with the European Truck Racing Association (ETRA). ETRA has been the promoter of the FIA European Truck Racing Championship[fiaetrc.com] (FIA ETRC) since 2016. They have been very kind to approach SCS Software with the opportunity to show our games to the visitors of ETRC racing weekends.
Here is the plan – SCS Software will be a part of the show at several upcoming championship races in 2017, and possibly beyond!
The very first event coming up is the third round of races, held in Germany at Nürburgring, July 1 – 2, 2017.
And we are really pressed for time…
You see, we have been thinking about building some sort of demonstration platform for our games for quite a while already; something that we could deploy to the various games industry shows, as well as transportation industry events, something that would make a lasting impression on visitors. The impulse from ETRA was the final inspiration to turn the vague plans into reality. The final go-ahead was given only a couple of months ago, and we started designing and working immediately under a crazy tight deadline.
We are building something really special. The ETRC race series visitors will be the first to see it, but there are several more gaming and trucking shows in our calendar. Our team of specialists has been working on a unique exhibition platform. Its basis is a forty feet long cargo container, which is being refurbished with a custom-made interior. Our visitors will be able to experience a ride in Euro Truck Simulator 2[eurotrucksimulator2.com] on an advanced 4DOF motion-sim[www.motion-sim.cz] platform with a three-display setup. We are packing in not just one of those high-tech simulators but two! We are still hard at work actually, far from finished. The special trailer will arrive at the first event still smelling of fresh paint!
SCS Software’s On the Road Team is looking forward to the European Truck Racing Championship events, and we are excited to invite the fans of our games to meet us there in person. Oh, and you may happen to see a bunch of really cool racing trucks up close!
Simulation of suspension and weight distributionFor well over a year, our programmers and testers have been spending a huge amount of time and effort with the goal of bringing more interesting cargo and trailer combinations into our games, adding prope…