Green Cities 1.9.0 Patch Notes


Good day to you all! Here are the patch notes for the 1.9 patch coming today along with the Green Cities Expansion! Hopefully loaded with a bunch of fixes and tweaks you and your cims will enjoy!

Please remember that a major patch like this will like render some mods incompatible, this is nothing unusual but can of course be annoying, our modders are usually incredibly fast in updating their mods compability however please do practice some patience as the patch launches. For the safest Cities experience we suggest turning off your mods until they have been updated to match the latest version.

Have a great day building Green Cities!

1.9.0-f5

Paid content Green Cities expansion
Green Cities expansion

  • New commercial specialization: Organic and local produce
  • New residential specialization: Self-sufficient buildings
  • New office specialization: IT-cluster
  • New Monument
    • The Ultimate Recycling Plant
  • 6 new Unique Buildings
    • Bird & Bee Haven
    • Climate Research Station
    • Lungs of the City
    • Floating Gardens
    • Ziggurat Garden
    • Central Park
  • 14 new city service buildings
    • Geothermal Power Plant
    • Ocean Thermal Energy Conversion Plant
    • Solar Updraft Tower
    • Eco Water Outlet
    • Eco Water Treatment Plant
    • Recycling Center
    • Floating Garbage Collector
    • Community Pool
    • Sports Hall and Gymnasium
    • Yoga Garden
    • Community School
    • Institute of Creative Arts
    • Modern Technology Institute
    • Biofuel Bus Depot
  • 4 new policies
  • 3 new scenarios
  • 3 new maps
  • New Chirps
  • 6 new Steam achievements
  • New Chirper hats

Additional Concerts mini-expansion content:
Concerts mini-expansion

  • 3 new Concerts unique buildings, each of the buildings improve the effectiveness of the Festival Area in their own way
    • Media Broadcast Building
    • Music Club
    • Fan Zone Park
  • Concert DLC animations for teenagers, young adults, bluecollars, educated adults and tourists

Paid content Content Creator Pack: European Suburbia
European Suburbia DLC

  • Added European Suburbia style with 81 new low-density residential buildings
  • 5 new props

Free update for all players and DLCs owners
Cities Skylines base game

  • Electric cars for citizens
  • Noise Pollution overhaul
  • 3 new parks
    • Tropical Garden
    • Floating Cafe
    • Fishing Island
  • Info view toggling + info view for district painting
  • New trees
  • Asset Editor
    • Road modding tool
    • Floating building creation
  • Train track intersection rules
  • Need icon settings
  • Increased maximum building LOD atlas size because automatic downscaling loses DXT compression
  • Added placeable European theme buildings to other themes & vice versa when European / vanilla style is enabled
  • Added rain effect on glass material
  • Vehicle Info Panel now expand with long vehicle names to some extent
  • Fixed: Noticeable shadow acne glitch on assets within camera view during dusk/dawn
  • Fixed: “Add style” button is hard to use when using DE, FR, PL, PT, ES and RU
  • Fixed: Reset Configuration in MISC menu does not affect display settings
  • Fixed: Paradox login won’t accept user’s passwords
  • Fixed: Tooltip for Slope Terrain Landscaping tool has primary and secondary mouse reversed
  • Fixed: Mac – Zooming out quickly while moving the view on the city’s border causes the view to go out of this border
  • Fixed: Misleading fertile and forest resource placing in Map Editor
  • Fixed: Mechanics of the Weather Probability sliders in the Theme Editor are unclear
  • Fixed: Excessively long messages in Scenario Editor become fragmented when repetitively triggered
  • Fixed: Map DLC requirement is not readable if map is selected in Content Manager
  • Fixed: Cut off text in zone building info view in EN, ES, FR, PL and PT
  • Fixed: Cut off text in district info view in DE, EN, ES, FR, PL, PT and RU
  • Fixed: Overflowing string in Medical Center description in DE
  • Fixed: Land value icon in district panel wrongly positioned
  • Fixed: Text issue in PL Citizen Happiness and Outside Connections infoviews
  • Fixed: Small overflowing text fix for DE Garbage infoview
  • Fixed: Overlapping Hospital and Water Pumping Station description in DE, ES and FR
  • Fixed: EU hospital description missing information about helicopter and helipad
  • Fixed: EU Hospital short description missing information about helipad in all languages
  • Fixed: Overflowing FR color label in transport lines overview panel
  • Fixed: Bottom line of text in Ore and Oil Industry specialization is cut off in EN, ES, FR,
  • Fixed: European Theme buildings text and tooltips are not localized in Chinese
  • Fixed: Overlapping policies text in Big Town Milestone panel in RU
  • Fixed: Cut off new unlocked policies and specialization text in Milestone Panel in DE and RU
  • Fixed: Base game industry specialization description syntax in DE is inconsistent with other languages
  • Fixed: Description of Paint and Erase ‘Districts Painting Tools’ are cut off in DE
  • Fixed: Typo in lightning storm chirp
  • Fixed: ‘All conditions met at the same time’ text is cut-off in PL scenario win/lose conditions header
  • Fixed: Some map names are not localized in DE
  • Fixed: Weekly tourist visits info overlaps with other parts of the district info screen in PL and PT
  • Fixed: Uploading an asset to workshop sometimes causing the asset to become corrupted due to wrong format version in package
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  • Fixed: Cathedral of Plenitude requirements text need to be more clear
  • Fixed: Long district names are cut-off at the end while in-game
  • Fixed: There is no confirmation when changing the “Resolution” or the “Aspect Ratio” in the editors
  • Fixed: The text from the Advisor panel flickers when a notification is positioned over it
  • Fixed: The description box when saving an asset is too small preventing the entire text to be displayed and should hold more characters
  • Fixed: Advisor info text for districts is cut off for DE, FR and RU
  • Fixed: Middle points of intersections causing false overlapping detection and preventing placement even if nothing is built there
  • Fixed: Cannot create a new scenario while already inside the Scenario Editor
  • Fixed: Editors do not update load availability immediately when disabling custom assets, themes, scenarios
  • Fixed: When increasing size of Metro Station, the ground texture disappears when placing a tree or prop on the ground
  • Fixed: Pavement Path have misplaced light source on light lamps when built on slope terrain
  • Fixed: Painting Districts in Natural Resources map mode should be allowed
  • Fixed: The user should have the option to toggle between the “white” and the “normal” view when building a new building
  • Fixed: Missing public transport line tooltip preview when switching / hovering over different transport line thumbnail
  • Fixed: Building elevated road and tracks over zoned buildings not highlight removed zone grid
  • Fixed: Unable to easily relocate some of the public transport buildings if parts of it overlap the original location
  • Fixed: Opening Bulldozer while relocating a building causes tooltip to get stuck
  • Fixed: Weather Probabilities percentage number shows 100% despite slider being set at 0%
  • Fixed: Transport tool getting messed up when deleting the line that is currently being edited
  • Fixed: Duplicate prefab errors when having the same pillar in multiple elevations
  • Fixed: Keymapping for Toggle Snapping keys doesn’t reset after using “Reset Key Mapping” option

Snowfall expansion

  • Fixed: The Studded Tires policy does not mention its cost in its tooltip
  • Fixed: No tutorial for snow clearing or heating

Natural Disasters expansion

  • Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario
  • Tsunami buoy uses the new floating building system
  • Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
  • Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use
  • Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire

Mass Transit expansion

  • Fixed: User can construct steep cable car cables connections resulting with multiple issues
  • Fixed: Elevated Cable Car Cables can overlap slightly when built close to each other
  • Fixed: Inconsistent Mass Transit DLC highways noise pollution and radius values
  • Fixed: Player can snap ferry related assets to underwater canals

Concerts mini-expansion

  • Fixed: Grammar error in premium studio autotune chirp
  • Fixed: Typo in NESTOR earworm chirp

1.9 Free Content Update coming with Green Cities

We’re just two days away from going green with Green Cities! As tradition dictates, the new expansion will of course launch side by side with a Free Content Update for ALL players! Here’s a taste of what is to come, what are you most excited about?

Cities: Skylines – New content coming to the Concerts DLC

Bring the Noise!

Cities: Skylines – Concerts is a mini-expansion for Cities: Skylines that gives you the power to plan and present major concerts. It features music and images from Rock, EDM, and Pop/Folk bands – as well as a new music focused radio station, and released on August 17th.

Based on player feedback we’re now pumping up the volume by adding more ways to increase the effectiveness of the Festival Area. With the update we are adding three new buildings and each of those have certain synergies with the Festival Area and the band performances. We’ve also updated the animations of the crowds who come to enjoy the music!

New Buildings
There’s three new unique buildings coming with the update for Concerts DLC.

Festival Fan Zone
Festival fan zone is a place to party, when your citizens for some reason can’t get to the actual festival area. There’s the best speakers in business and big screen to give your people live music- and video feed from the festival area. Merchandise booth makes sure everybody is looking good and food and drink stands are there to keep those party people energized for the whole event.

A Festival Fan Zone Increases the concert success chance by 5%.

The Music Club
When the festival area is preparing for the next big event, Club C is the hippest place in town to check out big stars and upcoming talent. This old industrial hot spot has found new lease of life under the vibrant music scene of the metropolis.

The Music Club increases the ticket sales of the concerts by 10%.

Media Broadcasting Building
Those who say radio and tv is dying haven’t visited the brand new high tech Media Broadcasting Building. Non-stop radio programs ensure you are always in the loop what’s happening in the city while biggest names of the small screen are recording their weekly shows in front of live audience in their own high end studios. It’s impressive broadcast tower makes sure everybody knows what’s the main topic of the day in coffee room conversations.

A Media Broadcasting Building increases any active Ad Campaign’s effectiveness by 20%.

All of this, as well as the new crowd animations, will be added to the Cities: Skylines – Concerts DLC on October 19th.

Cities: Skylines – Green Cities – Release October 19th at $12.99 [NEW TRAILER]


Cities Skylines – Green Cities in the Pipeline for October 19
Blue skies – and lakes – on the horizon with release date reveal and new gameplay trailer

STOCKHOLM – Sept. 26, 2017 – Time to clean up your city’s act! We’re thrilled to announce that Green Cities, the latest expansion for the soon-to-be super sustainable Cities: Skylines will be released on October 19 for Windows, MacOS and Linux PCs for a suggested retail price of $12.99.

Also topping the charts today, the new Green Cities trailer doubles as the latest hit from in-game folk pop legend, Lily la Roux, fresh out of Cities: Skylines Concerts:
https://www.youtube.com/watch?v=R482NDB5OTA
Cities: Skylines – Green Cities will add 350 new assets to the core game, including a massive selection of new visual options, complete with eco-friendly buildings, organic stores, new parks and services, all at the mayor’s disposal to dispose of pollution once and for all. Players can go completely green as the urban population grows, and create more diversified cities with new specialized options for all zones, such as a combustion engine ban in the inner city or waste filtering requirements for industrial buildings. New in-game services, scenarios and policy options will arrive alongside revisions to noise and ground pollution.

The Green Cities expansion will be accompanied by a free content update, which will supplement the base game with electric cars, road modding, a noise pollution overhaul, and more beautification options in the form of parks and trees, among other things.

Learn more here!

How a video game might help us build better cities – Karoliina Korppoo at TED

Karoliina of Colossal Order took the stage of the TED Talks to talk about how games can shape our tomorrow. Do you think games can be used to help build our future? See the full talk here[www.ted.com]

Cities Skylines – Green Cities Announced!


Paradox Interactive and Colossal Order are preparing to make players green with envy in Green Cities, a new expansion for their evergreen city-builder Cities: Skylines. Coming later this year, Green Cities will allow mayors to make sustainable cities, complete with organic stores, electric vehicles, and new services designed to make pollution a quaint notion of the past. Green Cities will arrive for $12.99 via low-carbon-footprint digital delivery for Windows, MacOS, and Linux PCs later this year.
https://www.youtube.com/watch?v=H7WWU8OuIAs
Cities: Skylines – Green Cities adds 350 new assets to the core game, adding a massive selection of new visual options, complete with eco-friendly buildings, organic stores, electric vehicles, and new services designed to make pollution a quaint notion of the past. Players can create more diversified cities, or go completely green as the urban population grows. New in-game services and buildings arrive alongside revisions to noise and environmental pollution, making the skies safer for Chirper at last.

And that’s just the tip of the iceberg, with exciting new features such as: Story to Story, Building to Building, Street to Street: New Eco-Friendly Buildings, New specialization buildings, new alternative service buildings, new unique buildings, electric cars, new parks — 350 new assets in all giving a unique new look to Cities: Skylines I Wish I Was Special, You’re So Very Special: New specialized options for all city zones, plus leveled-up specializations for the first time in Cities: Skylines So What So What So What’s the Scenario: New scenarios, new policy options, and a new Monument to make your friends Green with envy Why Do Birds Suddenly Appear More Stylish: Of course we’ve included a flower-crown hat for Chirper.

As always, the expansion will be accompanied by a free content update to the base game, which will include electric cars, road modding, changes to noise pollution, and more beautification options in the form of parks and trees, among other things.
Learn more right HERE!

Cities: Skylines – Concerts is NOW AVAILABLE!

Paradox Interactive – in concert with Colossal Order – today released Cities: Skylines – Concerts, a new mini-expansion for the award winning city builder that lets players plan, promote, and party at music festivals in their cities. Cities: Skylines – Concerts is available on Paradox Plaza and Steam today for $6.99 on Windows, MacOS, and Linux PCs.

https://www.youtube.com/watch?v=97hGaaHW-O4

Cities: Skylines – Concerts lets players control every aspect of making their metropolises more musical. From new festival ground buildings to city ordinances for driving ticket sales, Concerts goes beyond the music for players to tailor their cities’ festivals to fit their mood with music and images from musical acts NESTOR, Elijah MOTi, and Lily La Roux.

Cities: Skylines – Concerts Features:

  • New music from in-game bands – NESTOR, Elijha MOTi, and Lily La Roux add their musical gifts to the Cities: Skylines soundtrack via the new music focused radio station “Live”. 100% music with no interruptions!
  • New Festival Area Building – Level-up your festival grounds to accommodate better shows and bigger crowds.
  • Concert-focused City Ordinances – Support your festival ambitions with new laws and budget options to promote concerts and monetize the crowds.

Alongside the mini-expansion, Paradox and Colossal Order are restructuring the content manager tool as a free update to Cities: Skylines. The content manager now makes it much simpler for players to organize, search for and find their favorite mod-assets, so you can spend less time scrolling and more time building.

Get Concerts RIGHT HERE!