Wed May 31 ’17 Announcement from Lords of Xulima

Greetings!

We are excited to announce the latest project we have been working on all this time, They Are Billions!  

 

What kind of game is They Are Billions?

Imagine a world devastated by billions of infected humans after a zombie-like apocalypse. You must build colonies for the few surviving humans. The colonies must defend themselves against swarms of the infected that roam the world using retro technology because all knowledge has rewound back to that of similar to the XIX century.

They Are Billions is a strategic game where you build colonies and armies and manage resources. As with Lords of Xulima, there is no single game as the main inspiration. It shares aspects from the classic RTS like Starcraft, city building and resource management like Anno or Age of Empires games, army management and tactics like war games, and even some tower defense games. Combined, you get a unique playstyle, just like how Lords of Xulima was.

Technology

Our main goal with this game was to simulate a realistic scenery of a zombie-apocalypse. We have worked hard to evolve our old Lords of Xulima game engine to become an ultra-performance machine. The engine can move up to 20,000 units simultaneously smoothly. And every unit has their own AI and personality. The infected have a natural behavior: they react to sound and activity, they watch what other infected do, and share their tension and feelings like a swarm. Just imagine, when you start a new game and begin to build a colony, the world generated already has thousands of infected roaming.

We want the player to feel that oppressive atmosphere, feel the colony is surrounded by thousands of infected, and consider that every step to expand the colony to reach a new resource or to grow the colony can be lethal. Combine that oppression with the constant fear that it only takes one infected to break into the colony and cause the infection to spread exponentially.

As you already know, we love hardcore games. They Are Billions in this regards is similar to Lords of Xulima – it has a lot of depth, is fairly easy to play but very difficult to master. We are sure that LoX fans will love it, give it a try!

Continue reading here

Follow the development on Steam.

See you soon!

Wed Mar 22 ’17 Announcement from Lords of Xulima

The Sequel: More casual or more hardcore?

Greetings!  

Recently, there have been some hot discussions in the forum about if the sequel of Lords of Xulima would be more casual to attract more potential buyers or more hardcore to please the old-school fans. So we would like to talk about this topic and clarify this aspect before the rivers of blood flood the forum. 😉  

First, don’t confuse Accessible with Casual

A game can be more casual or more hardcore independently of their accessibility level. Lords of Xulima is big, challenging and deep, with lots of mechanisms and possibilities but, it is very accessible. It is very easy and simple to play (move the avatar, talk with NPCs, disarm traps, level up, combat…). We dedicated a lot of work to achieve that level of simplicity of playing. On contrast, old-school games seemed much more hardcore than they actually were because of their obscure and awkward interfaces.

We will always try to make the games as accessible as possible so any player can play it, but with the same level of challenge and depth as they were originally designed.

Was Lords of Xulima casual or hardcore?

Of course, we would never say it is a casual game but it was also not designed as a hardcore one. We wanted to align it to the feel of the old-school games like Wizardy 7, Might and Magic, Ultima… Were those hardcore games? We wouldn’t say that. They were challenging. There was no hand holding, no tutorial, not linear, and they were complex and deep, but they were not hardcore at all. For us, a hardcore game is one that is mainly designed to challenge the player and always try to make him fail so only players with a lot of experience and a lot of understanding of the game mechanics can advance and overcome those challenges. That is what happens in most roguelikes or others like Dark Souls.  

Continue reading here…

 

Tue Jan 31 ’17 Announcement from Lords of Xulima

Hi!

Some more words about CRPG elements and the sequel.

Linear or Open Worlds

In Lord of Xulima, the world was open in essence. From the beginning, you could go wherever you wished. Of course, you could die very easily, adventuring yourself into too dangerous regions. However, we set some few specific barriers in several places mostly in the first part of the game.

There were two types of barriers, ones that were only powerful guardians like the army of the impious princes that protected certain regions. Those barriers weren’t impossible to beat without triggering the events that removed them (killing the corresponding prince) if you had a very powerful party. The other barriers were fixed and impossible to beat until you got special items or did specific things. For example, the Ulnalum Guardian that prevented to enter in Varaskel or the Yul statue in Rasmura that protected the bridge access with a halo of darkness.

We set those barriers for two reasons. First the story, the story was more coherent if the main story dialog was played in its natural order. Second, it was to avoid the player from getting lost too soon. In LoX’s earliest version, we first tested with no barriers at all. The testers wasted a lot of time trying to figure out where to go, what areas they could explore or were too dangerous. Ultimately, they became frustrated very quickly. In contrast, with those few barriers the world continues to be very open with lots of things to do, the story flows better, and the player is not overwhelmed by so many options at the very beginning.

As with any design decision, this one was sometimes criticized by the most hardcore players and at the same time, the game was too obscure for other players that got lost as soon as they reached Velegarn (indeed, most of them died on the road to Sorrentia; do you remember that lovely ogre?).

As always, it is impossible to please all players, so we will be loyal to the essence of Lords of Xulima and its old-school spirit. For the sequel, we will continue with this philosophy but improve the world openness as much as the story allows us to. The world will again be vast and dangerous. We want the player to explore and experiment without adding artificial barriers. You will be free to roam wherever you wish or your survival sense allows you.

Continue here…

Mon Mar 21 ’16 Announcement from Lords of Xulima

New Languages: Russian, Chinese and ItalianGreetings!New Version v.2.1: Three New Languages AvailableThe new version of Lords of Xulima is available now and includes three new languages: Chinese, Russian and Italian.We would have loved to release …

Fri Nov 13 ’15 Announcement from Lords of Xulima

MEGA UPDATE: Workshop and much more!Welcome to Lords of Xulima V.2.0!To celebrate the first anniversary of Lords of Xulima, we have released a major update with a lot of new things.The WorkshopFinally, the Workshop is available. With the…

Thu May 28 ’15 Announcement from Lords of Xulima

The Physical Editions are ready!

Greetings!  

Finally the Physical Editions of Lords of Xulima are ready to be shipped. The basic ones that don’t include the printed books (the Bestiary and the Game Guide) are being shipped right now. Perhaps some of the backers already received them. The ones with the books will be shipped at the end of the next week as they need more work and time to assemble everything.

Preparing and producing the physical editions has been really hard. We think we have suffered all the problems possible. We thought at the beginning that it would be an easy task compared to creating the game, but it turned into a big challenge. We expected to have them in January at very latest, but then suffered five months of delay. We have had to redo everything more than once and switch from one company to another to get the best quality possible. But finally they are finished and ready to be shipped. And most importantly, the entire Numantian Party has gained five skill points in “Physical Editions Production” !!

The Full Collector’s Edition contains:

  • The Big Flap Box
  • The DVD Box
  • The printed poster: world map of Xulima
  • The printed manual 
  • The printed book “Secrets of Xulima”
  • The hard cover book “Bestiary and Mythology of Xulima”. 

 Take a look at the pictures, we hope you like it:

We know some of you have waited to have the physical edition to start playing the game. Thank you very much for your patience. Playing Lords of Xulima with the world map in one hand and the bestiary in the other one will be an awesome experience, similar to the old days… I can remember the day that I opened the box of Might and Magic II and using the poster map. Please share your impressions with us!

All the best for all the backers that trusted us and got the physical rewards. We really hope you enjoy them! 

 See you soon!

Thu May 28 ’15 Announcement from Lords of Xulima

The Physical Editions are ready!

Greetings!  

Finally the Physical Editions of Lords of Xulima are ready to be shipped. The basic ones that don’t include the printed books (the Bestiary and the Game Guide) are being shipped right now. Perhaps some of the backers already received them. The ones with the books will be shipped at the end of the next week as they need more work and time to assemble everything.

Preparing and producing the physical editions has been really hard. We think we have suffered all the problems possible. We thought at the beginning that it would be an easy task compared to creating the game, but it turned into a big challenge. We expected to have them in January at very latest, but then suffered five months of delay. We have had to redo everything more than once and switch from one company to another to get the best quality possible. But finally they are finished and ready to be shipped. And most importantly, the entire Numantian Party has gained five skill points in “Physical Editions Production” !!

The Full Collector’s Edition contains:

  • The Big Flap Box
  • The DVD Box
  • The printed poster: world map of Xulima
  • The printed manual 
  • The printed book “Secrets of Xulima”
  • The hard cover book “Bestiary and Mythology of Xulima”. 

 Take a look at the pictures, we hope you like it:

We know some of you have waited to have the physical edition to start playing the game. Thank you very much for your patience. Playing Lords of Xulima with the world map in one hand and the bestiary in the other one will be an awesome experience, similar to the old days… I can remember the day that I opened the box of Might and Magic II and using the poster map. Please share your impressions with us!

All the best for all the backers that trusted us and got the physical rewards. We really hope you enjoy them! 

 See you soon!