The Wild Eight 0.8 is here!

With the new and improved Battle System, the combat is now more responsive and fluid than ever before!

You’re able to charge your attack to do massive damage to whatever stands in your way! Moving freely while charging your Power Attack allows for a more tactical approach to hunting.
You can now throw any equipped weapon – which is really useful for dealing damage to your opponents from a distance. Furthermore, you can now lock onto enemies during combat, which improves your general aim.

We’ve also added a few improvements to the way you use throws – for example, RMB no longer acts as a dedicated throwing button. You still can throw items out of your inventory with the T button, so you’ll be able to share resources (or hit your friend in the face with some human meat) any time you want.

Along with an updated Battle System, 0.8 features minor quality-of-life improvements and general bug fixes. The full list can be seen below:

New Features:
  1. Added Power Attack
  2. Added the ability to throw equipped weapon
  3. Added Lock-on
  4. Players are now able to fully rebind keyboard controls
  5. Picked up weapons are now automatically equipped into an empty slot

Changes:
  1. Throwing Stones now work differently – they act as an equippable item and can now be used in melee combat as well
  2. Changed the way player throws items out of inventory – which is now done with the T button
  3. Flare gun radius increased – it now opens twice as many tiles on the map
  4. A tamed animal no longer gets hungrier while the player’s off the main map (in a bunker/cavern/other special location)

Fixes:
  1. Fixed a resource gathering issue that caused Vivian to gather less resources
  2. Fixed a bug where quest items would reappear after a player has re-joined the server
  3. Fixed a bug that allowed players to use regeneration seats without opening the Rec Room door
  4. Fixed a bug which caused items to float in air after a player’s death
  5. Fixed a bug which caused an in-game item to not disappear from the map on pick up

We hope you enjoy checking out the new update, while we continue working on The Wild Eight and enhancing the player experience. Check back for more details real soon!

If you played The Wild Eight enough to know if you would recommend it, we’d love for you to leave a quick review. Cheers!

The Wild Eight development team is hard at work on improving the game experience, as well as adding new features and slowly, but surely bringing the game closer to its final state. Like the game? Have any feedback on ways how to improve our game? Be sure to leave a quick review, which will greatly help us make a better game. Cheers!

Battle Update Is Coming December 11

Hey there, Survivors! We’ve got a few surprises to hold you over on these cold and wintry nights – some fresh, red-hot details about the Battle Update, coming to The Wild Eight on December 11!

Tired of chasing down animals, only to hit them once as you watch them run away? Killing boars with sticks and stones is too boring and takes too much time? No more!

In The Wild Eight 0.8, you’ll be able to charge your attack to do massive damage to whatever (or whoever) stands in your way! This type of attack depletes a part of your stamina, though – so be careful not to miss too much, or you’ll be too winded to pursue your target.

You’ll also be able to move freely while charging your Power Attack, which allows for a more tactical approach for hunting – sneaking up on animals with your attack fully charged is just one of the ways you can use this new move to your advantage.

Be aware that Charge Attack won’t work without a weapon – how would you even charge your fists, anyway?

The frozen wilds of Alaska seldom often brief respite – but our players again and again found ways to entertain themselves along the way. Throwing items into enemies, as well as fellow players, was just one of them – and we liked that concept so much, we decided to expand on it.

Now, you’re able to throw any weapon you have equipped – which is really useful for dealing damage to your opponents from a distance. That deer won’t run away from you now!

We’ve also added a few improvements to the way you use throws – for example, RMB no longer acts as a dedicated throwing button. The reason for it – one of the issues we’ve seen throughout countless letsplays and streams of The Wild Eight is that players would throw something out of their inventory on accident.

You still can throw items out of your inventory with the T button, so you’ll be able to share resources (or hit your friend in the face with some human meat) any time you want.

As a part of us preparing for finally enabling full Controller Support for the game (which is coming sooner rather than later), we’ve added an ability to lock onto your opponents during combat.

If you’re locked onto your enemy, your character will continue to face him – this way, hitting enemies from a distance will now be a bit easier. Time your throws wisely – animals are constantly on the move, so Lock On won’t guarantee a successful hit.

Also, throwing and shooting from higher ground works much better with lock-on, so be sure to use it when you want to attack someone from a distance while standing on a steep hill.

The 0.8 Update will come out this Monday, but you already can start preparing for it – with the new control layout, which can be seen below:

There’s one more point we have to address – yes, we’re absolutely aware that the update is coming a bit behind schedule – and we’ll be sure to address this in the next post, which will be right after 0.8’s release.

Thank you for patience and good luck in severe lands of Alaska!

v0.7.47 and Battle Update news

Hello, survivors!

We’ve prepared patch-notes for today’s update, and along with it, some news about the upcoming major update.

We’ve done a lot of work on a new and improved combat system, coming to The Wild Eight in version 0.8 – however, due to constant work on improving the stability of the game, we need to take some more time.

We’re expecting 0.8 Battle Update to be released in the first half of December, so expect to hear more news about it soon!

0.7.47 Fixes:

– Fixed remaining death-related issues in old saves, where character’s models didn’t animate properly.
– Fixed matchmaking issues, which led to characters not being able to join a server or pick up items in-game.
– Fixed an issue, which had the game not recognising the player has a Generator in “Wrong Place at The Wrong Time” quest
– Fixed a synchronisation issue of rocket’s trajectory in “Priosners” quest in multiplayer
– Fixed an issue in “Dark Matter” quest, where opening the door did not initiate the countdown timer.

v0.7.42 and a sneak peek

Hi everyone!

To begin with, here is a sneak peek of the new UI we’re working on right now. It will be implemented step by step – shelter menu is the first to come.

Thanks to your feedback we’ve found and fixed most annoying bugs:

Fixes

– Fixed a bug where player dies after eating food in multiplayer
– Partially fixed a bug where player can’t pick up items in multiplayer
– Fixed a bug where player dies right after connecting to the server
– Fixed a bug where player can’t move after connecting to the server

Changes

– New game mode descriptions
– Tamed animals will now stay further away from the player character to reduce a chance of player hitting his animal

If you enjoy our work feel free to leave a review here on Steam! We read all of them and it’s really what motivates our team.

0.7.37 & 0.7.38 – It’s all about fixes

Hi! A new bunch of really important fixes is finally here!0.7.37- Fixed a bug where damage from animals in multiplayer is doubled- More stable multiplayer with better synchronization between host and players- Fixed a bug where player looses progress af…

Halloween in Alaska

How’s it going, SPOOKvivors?

This Halloween season, something truly mysterious haunts the wintry wilds of Alaska in The Wild Eight.

Its intentions are unknown, as is its origin. But there’s one thing we know for sure – the storm this time of year feels colder than ever before.

Be careful when you set up a camp fire, though – someone might join you to get warm by the flames..

0.7.34 – Hotfix

Hi!Here is small hotfix: players will no longer hit each other on big distances.We’re working on fixing multiplayer saves and other bugs. Updates are coming soon!