0.35 EXPERIMENTAL BUILD! NEW GIANT SQUID MISSION!

Hi everyone,

A new experimental build 0.35.00 has just been released!

A small reminder that if you’ve been playing the stable branch and would like to play the latest experimental updates, please see the instructions here — Opting into Development Branches

This build adds a new Giant Squid Mission! We realised that it has been a bit of a pain in the butt to have to restart every time we release a new mission so in this update we’ve added the ability to drag and drop mission maps into the world through the Cartographer.

Please note! If you have existing mission tiles in your world that you haven’t visited yet, you will need to drag and drop a mission tile onto that tile. If you don’t do this the mission tile will be empty!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed Farming Plots not reinitializing plant progression immediately after loading game.
– Fixed Farming Plot dirt decal positions not initializing properly.

CHANGES

– Added ability to Drop items directly in Inventory menu.
– Added dedicated Inventory select and drop key-bindings.
– Added new Radial UI to display water and fuel amounts.
– Updated Hud UI.
– Changed Translucency rendering method reducing performance overhead.
– Implemented new Post-FX stack, significantly reducing performance overhead for effects.
– Added proper Ambient Occlusion quality settings.
– Added new Temporal Antialiasing effect!

NEW FEATURES!

– Added new Giant Squid Mission!